← All Games
In Development

Being a Wizard ain't cheap

An incremental auto-shooter about being the smartest idiot in class.

Genre Incremental Auto-Shooter
Engine Godot
Status In Development

The Premise

A poor wizard's guide to very fancy spells

Every other adventurer did the sensible thing. Bought a sword, bought a shield and went off to train. You chose magic. Bold move. Expensive move. Now you need dozens of fancy, overpriced spellbooks, while your student loan quietly piles up interest.

All of that just to maybe move up a little in life, make some actual money and eat your fancy avocado toast in peace. And maybe, someday, buy that one book with the most incredible spell of all time.

How It Plays

You know the drill

It's an incremental game. You start out completely useless, killing a few monsters for pocket change. You buy upgrades. You hit harder. You buy more upgrades. Repeat until your computer catches fire and your screen is 90% flying numbers, sparkles and explosions you can no longer tell apart.

There might be a story somewhere in there. Who cares. Look at the numbers go up.

Latest Build

First test build is out

Test build 0.1.0 of Being a Wizard ain't cheap, with the wizard surrounded by slimes in a forest clearing

Version 0.1.0 is the base engine the game will be built on. It only uses placeholders, so there's no defined art or game design yet. It's there to test the systems, managers, physics and performance.

It's free to download and play, for Windows and Linux. The Linux version hasn't been 100% tested, so play it at your own risk.

Download on itch.io

Follow the build

Every prototype, mistake, and small win gets logged as it happens.

Read the Dev Logs