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In Development

Being a Wizard ain't cheap

An incremental auto-shooter about being the smartest idiot in class.

Genre Incremental Auto-Shooter
Engine Godot
Status In Development

The Premise

A poor wizard's guide to very fancy spells

Everyone else from adventuring school became a knight, a rogue, something sensible with a starting sword and a paycheck. Our hero chose magic. Bold move. Terrible move. He's now the weakest graduate in guild history, too broke to buy spells and too weak to get hired without them.

So he does what any underqualified wizard would do: stand just outside town and zap the same slimes over and over until he can afford to stop being useless.

How It Plays

Grind now, cast later

Latest Build

First look at the prototype

Early prototype screenshot of Being a Wizard ain't cheap, showing the wizard casting a fireball at an enemy

Basic enemy AI, the fireball projectile, and hitbox/hurtbox interactions are already working. The sprite art is still placeholder-tier — that part is promised to improve.

Follow the build

Every prototype, mistake, and small win gets logged as it happens.

Read the Dev Logs