Finally, the first project is starting to take shape. For now, I'm learning more about game development as a paradigm and getting familiar with Godot's way of doing things.

It may look very simple in the screenshot, but seeing the first mechanics actually working is really exciting.

At the moment, there's only some basic enemy AI, the logic for the fireball projectile, and the interaction between hitboxes and hurtboxes. It's been a while since I've worked this much with events, so that's been especially interesting.

Anyway, I'm keeping this here as a record of the very beginning of development, so I can look back on it in the future.

And yes, the sprite art is still terrible. I promise it'll get better.