Hour73
Indie Game Development
The Studio
Hour73 was born from two passions, programming and games. And both come from the thing that has always fascinated me the most. Creation.
A whole world built inside a game and a complex solution built out of code are really two sides of the same thing. Both come from taking creativity and turning it into something real.
I've been a software engineer for a few years now, and that career grew out of the same creative itch. The urge to build complete solutions with my own hands, and that feeling of looking back and being proud of what I made.
Of course, when you work for big companies, you don't get all that freedom. You share the creation with hundreds of other people and a fair share of business decisions. And now, with AI speeding everything up, that "I built this with my own hands" feeling shows up less and less.
That's why every developer ends up doing the same thing. We dive into a side project, even a terrible one that barely works, just for the joy of getting our hands dirty and building something from scratch, block by block. Because yes, we secretly love banging our heads against problems.
And since I've already given up on the classic personal finance app that never gets better than a spreadsheet, Hour73 was born. It brings together my love for games, the urge to create whole worlds, and the joy of building something. AI helps with the boring parts, while I keep 100% of the creative side, from how each solution gets built to which mechanics make it into the game.
This site is where those projects will live. The games as they take shape, the devlogs along the way, the build, the mistakes, and whatever I learn getting there.
Games
Being a Wizard ain't cheap
Everyone else bought a sword and a shield and called it a day. You chose magic. Dozens of fancy, overpriced spellbooks and a student loan that only grows. An incremental auto-shooter about farming monsters to pay it all off, and someday, buy the greatest spell ever written.
Read the tale →More Ideas Than Time
There are more game ideas where that came from. But let's be honest, at this rate I should probably finish the first one before starting a second.